State Design Pattern
Replace conditional logic with polymorphic state objects
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Replace conditional logic with polymorphic state objects
Queue, log, and undo operations by encapsulating them as objects
Add a layer of control without changing the original object
Hide complexity behind a simple, unified API
Connect components that weren't designed to connect
Create objects with many optional parameters without telescoping constructors
Define a family of algorithms and make them interchangeable
Decouple object creation from the code that uses objects
Control object creation and share state across your application
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